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UCharacterMovementComponent::NetworkMinTimeBetweenClientAckGoodMoves

property Engine Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditDefaultsOnly

Description

Minimum time in seconds the server waits between acknowledging good (unmodified) client moves, used to reduce the bandwidth spent on move acks.

Caveats & Gotchas

  • Set to 0 to disable this throttling entirely and acknowledge every good move immediately.
  • Only affects acknowledgment of moves the server accepted as-is; it has no effect on how often actual corrections are sent — that's controlled by NetworkMinTimeBetweenClientAdjustments.

Signature

float NetworkMinTimeBetweenClientAckGoodMoves

Example

Throttle good-move acknowledgments C++
GetCharacterMovement()->NetworkMinTimeBetweenClientAckGoodMoves = 0.1f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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