UCharacterMovementComponent::NetworkMinTimeBetweenClientAckGoodMoves
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UPROPERTYEditDefaultsOnly
Description
Minimum time in seconds the server waits between acknowledging good (unmodified) client moves, used to reduce the bandwidth spent on move acks.
Caveats & Gotchas
- • Set to 0 to disable this throttling entirely and acknowledge every good move immediately.
- • Only affects acknowledgment of moves the server accepted as-is; it has no effect on how often actual corrections are sent — that's controlled by NetworkMinTimeBetweenClientAdjustments.
Signature
float NetworkMinTimeBetweenClientAckGoodMoves Example
Throttle good-move acknowledgments C++
GetCharacterMovement()->NetworkMinTimeBetweenClientAckGoodMoves = 0.1f; Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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