RealDocs

12 results for "networking"

function
AActor::IsNameStableForNetworking Engine

Returns true if this actor's path name is stable enough to be used as a net reference across server and client.

function
UActorComponent::IsNameStableForNetworking Engine

Returns whether this component's name is stable enough to be used for networked object identification.

function
UAttributeSet::IsNameStableForNetworking GameplayAbilities

Returns true when this AttributeSet was marked net addressable via SetNetAddressable(), telling the networking system it can be referenced by a stable name instead of an index.

function
AActor::IsSupportedForNetworking Engine

Returns true if this actor can be referenced across a network connection.

function
UActorComponent::IsSupportedForNetworking Engine

Returns whether this component supports networking at all.

function
UAttributeSet::IsSupportedForNetworking GameplayAbilities

Returns true, marking AttributeSets as supported for UObject replication so they can be sent as subobjects of their owning actor or AbilitySystemComponent.

function
AActor::CallPreReplication Engine

Called by the networking system to invoke PreReplication on this actor and all of its replicated components.

function
UKismetSystemLibrary::IsStandalone Engine

Returns whether this game instance has no networking at all (single-player, no client/server split).

function
UActorComponent::RegisterReplicationFragments Engine

Registers the component's replicated properties as Iris replication fragments.

function
UActorComponent::ReplicateSubobjects Engine

Legacy virtual called by the networking system to replicate any UObject subobjects owned by this component.

function
UCharacterMovementComponent::TickComponent Engine

Drives the movement simulation each frame — computes acceleration and rotation for locally controlled characters, or replicates the move to the server for network clients, as described in the class's networking overview comment.

class
UObject CoreUObject

The base class of all Unreal Engine objects.