8 results for "networking"
Returns true if this actor's path name is stable enough to be used as a net reference across server and client.
Returns whether this component's name is stable enough to be used for networked object identification.
Returns true if this actor can be referenced across a network connection.
Returns whether this component supports networking at all.
Called by the networking system to invoke PreReplication on this actor and all of its replicated components.
Registers the component's replicated properties as Iris replication fragments.
Legacy virtual called by the networking system to replicate any UObject subobjects owned by this component.
The base class of all Unreal Engine objects.