UCharacterMovementComponent::NetworkMinTimeBetweenClientAdjustmentsLargeCorrection
#include "GameFramework/CharacterMovementComponent.h"
Access: public
Specifiers: UPROPERTYEditDefaultsOnly
Description
Minimum time in seconds between sending client corrections when the position error exceeds NetworkLargeClientCorrectionDistance, letting large errors be corrected more frequently than small ones.
Caveats & Gotchas
- • Should be <= NetworkMinTimeBetweenClientAdjustments — the header notes the smaller of the two values is used regardless.
- • Only kicks in once the error exceeds NetworkLargeClientCorrectionDistance; smaller errors are still throttled by the regular NetworkMinTimeBetweenClientAdjustments interval.
Signature
float NetworkMinTimeBetweenClientAdjustmentsLargeCorrection Example
Correct large errors more often C++
GetCharacterMovement()->NetworkMinTimeBetweenClientAdjustmentsLargeCorrection = 0.05f; See Also
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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