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UCharacterMovementComponent::NetworkMinTimeBetweenClientAdjustmentsLargeCorrection

property Engine Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditDefaultsOnly

Description

Minimum time in seconds between sending client corrections when the position error exceeds NetworkLargeClientCorrectionDistance, letting large errors be corrected more frequently than small ones.

Caveats & Gotchas

  • Should be <= NetworkMinTimeBetweenClientAdjustments — the header notes the smaller of the two values is used regardless.
  • Only kicks in once the error exceeds NetworkLargeClientCorrectionDistance; smaller errors are still throttled by the regular NetworkMinTimeBetweenClientAdjustments interval.

Signature

float NetworkMinTimeBetweenClientAdjustmentsLargeCorrection

Example

Correct large errors more often C++
GetCharacterMovement()->NetworkMinTimeBetweenClientAdjustmentsLargeCorrection = 0.05f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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