UButton::OnReleased
#include "Components/Button.h"
Access: public
Specifiers: UPROPERTYBlueprintAssignable
Description
Multicast event broadcast when the button is released after having been pressed.
Caveats & Gotchas
- • Fires on release regardless of whether the pointer was still over the button, so it can fire even when OnClicked does not.
- • Do not assume OnReleased always follows an OnClicked in the same frame or interaction — with MouseDown-style click methods the click already fired on press.
Signature
UPROPERTY(BlueprintAssignable, Category="Button|Event")
FOnButtonReleasedEvent OnReleased; Example
Bind a native handler to OnReleased C++
MyButton->OnReleased.AddDynamic(this, &AMyHUD::HandleButtonReleased); Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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