UButton::OnClicked
#include "Components/Button.h"
Access: public
Specifiers: UPROPERTYBlueprintAssignable
Description
Multicast event broadcast when the user completes a click on the button, per the button's configured ClickMethod.
Caveats & Gotchas
- • This is the event to use for click handling — do not try to detect clicks by polling IsPressed each frame.
- • Whether this fires on mouse-down or mouse-up (and how touch/gamepad map to it) depends on SetClickMethod, SetTouchMethod, and SetPressMethod, not a fixed 'click' definition.
Signature
UPROPERTY(BlueprintAssignable, Category="Button|Event")
FOnButtonClickedEvent OnClicked; Example
Bind a native handler to OnClicked C++
MyButton->OnClicked.AddDynamic(this, &AMyHUD::HandleButtonClicked); Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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