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UButton::IsPressed

function UMG Blueprint Since 4.0
#include "Components/Button.h"
Access: public Specifiers: UFUNCTIONBlueprintCallableconst

Description

Returns true while the user is actively holding the button down.

Caveats & Gotchas

  • Do not use this to detect clicks — a press-and-release sequence should be handled with the OnClicked event, not by polling IsPressed each frame.
  • Reflects the current live interaction state; it is not a substitute for OnPressed/OnReleased if you need to react at the moment the state changes.

Signature

UFUNCTION(BlueprintCallable, Category="Button")
UMG_API bool IsPressed() const;

Return Type

bool

Example

Poll press state for a hold-to-charge mechanic C++
if (MyButton->IsPressed())
{
    ChargeAmount += DeltaTime;
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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