RealDocs

ACharacter::ClientCheatFly

function Engine Since 4.0
#include "GameFramework/Character.h"
Access: public Specifiers: ENGINE_APIReliableClient

Description

Reliable Client RPC sent from the server to switch the character into fly movement mode as part of the cheat system.

Caveats & Gotchas

  • Like all cheat RPCs, this is a reliable Client RPC whose body is in ClientCheatFly_Implementation(). Override the _Implementation variant, not this stub.
  • Calling this directly on a non-authoritative client will not replicate to the server — the cheat system is designed to be server-initiated only.

Signature

ENGINE_API void ClientCheatFly();

Return Type

void

Example

Enable fly cheat from a custom cheat manager C++
void UMyCheatManager::Fly()
{
	if (ACharacter* MyChar = Cast<ACharacter>(GetOuterAPlayerController()->GetPawn()))
	{
		MyChar->ClientCheatFly();
	}
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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