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ACharacter::ClientCheatFly_Implementation

function Engine Since 4.0
#include "GameFramework/Character.h"
Access: public Specifiers: virtualENGINE_API

Description

Implementation body for the ClientCheatFly RPC. Sets the character's movement mode to flying on the client. Override to customize fly cheat behavior.

Caveats & Gotchas

  • Call Super::ClientCheatFly_Implementation() to ensure the movement component's fly mode is engaged before adding custom logic.
  • Fly mode set here applies only on the local client. The server still runs its own movement simulation, so visual discrepancies can occur if the server does not mirror the state.

Signature

ENGINE_API virtual void ClientCheatFly_Implementation();

Return Type

void

Example

Override to show a flight indicator C++
void AMyCharacter::ClientCheatFly_Implementation()
{
	Super::ClientCheatFly_Implementation();
	HUDComponent->SetFlightModeVisible(true);
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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