ACharacter::ClientCheatWalk
#include "GameFramework/Character.h"
Access: public
Specifiers: ENGINE_APIReliableClient
Description
Reliable Client RPC called from the server to force the character into walk movement mode as part of the cheat system. Restores normal ground movement after a fly or ghost cheat.
Caveats & Gotchas
- • This is a reliable Client RPC — the actual work is done in ClientCheatWalk_Implementation(), which can be overridden. Do not override ClientCheatWalk() directly.
- • This function exists only to support the server-side cheat console commands (e.g. the `walk` console command). It should not be called directly in gameplay code.
Signature
ENGINE_API void ClientCheatWalk(); Return Type
void Example
Server-side cheat manager invoking walk mode C++
// Inside ACheatManager or a custom cheat manager:
void UMyCheatManager::Walk()
{
if (ACharacter* MyChar = Cast<ACharacter>(GetOuterAPlayerController()->GetPawn()))
{
MyChar->ClientCheatWalk();
}
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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