UKismetStringLibrary::BuildString_Object
#include "Kismet/KismetStringLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Builds a new string in the form AppendTo+Prefix+object name+Suffix, inserting the object's name between the prefix and suffix.
Caveats & Gotchas
- • Passing a null InObj inserts the literal string "None" rather than crashing or returning an empty string.
- • Uses the object's short GetName(), not GetPathName(), so two objects sharing a name under different outers are indistinguishable in the output.
Signature
static FString BuildString_Object(const FString& AppendTo, const FString& Prefix, class UObject* InObj, const FString& Suffix) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| AppendTo | const FString& | An existing string to use as the start of the result. | — |
| Prefix | const FString& | A string inserted after AppendTo and before the object's name. | — |
| InObj | class UObject* | The object whose name is inserted into the result. | — |
| Suffix | const FString& | A string appended to the end of the result. | — |
Return Type
FString Example
Label a debug string with an actor's name C++
FString DebugText = UKismetStringLibrary::BuildString_Object(TEXT(""), TEXT("Hit: "), HitActor, TEXT("")); Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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