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UKismetStringLibrary::BuildString_Rotator

function Engine Blueprint Since unknown
#include "Kismet/KismetStringLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Builds a new string in the form AppendTo+Prefix+InRot+Suffix, formatting the rotator between the given prefix and suffix.

Caveats & Gotchas

  • The rotator always renders in the fixed 'P= Y= R=' layout; there's no way to customize decimal precision or component order through this node.
  • InRot is passed by value, matching the other BuildString_* overloads for lightweight value types.

Signature

static FString BuildString_Rotator(const FString& AppendTo, const FString& Prefix, FRotator InRot, const FString& Suffix)

Parameters

Name Type Description Default
AppendTo const FString& An existing string to use as the start of the result.
Prefix const FString& A string inserted after AppendTo and before the formatted value.
InRot FRotator The rotator value to format and insert, using the standard ToString conversion.
Suffix const FString& A string appended to the end of the result.

Return Type

FString

Example

Log a spawned actor's rotation C++
FString RotText = UKismetStringLibrary::BuildString_Rotator(TEXT(""), TEXT("Facing "), GetActorRotation(), TEXT(""));

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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