UKismetStringLibrary::Conv_MatrixToString
#include "Kismet/KismetStringLibrary.h"
Access: public
Specifiers: staticBlueprintPureBlueprintAutocast
Description
Converts a 4x4 transformation matrix to a multi-line string dump of all sixteen components. Intended for debug logging, not display to players.
Caveats & Gotchas
- • The output spans four lines (one per matrix row) and is verbose — printing it to screen with PrintString will overwhelm the HUD; prefer UE_LOG or a debug file dump.
- • Blueprint graphs rarely expose FMatrix directly since most Blueprint-facing transform work uses FTransform; you'll usually only reach this node from a matrix authored or computed in C++.
Signature
static FString Conv_MatrixToString(const FMatrix& InMatrix) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| InMatrix | const FMatrix& | The 4x4 matrix to convert. | — |
Return Type
FString Example
Dump a bone matrix for debugging C++
FMatrix BoneMatrix = GetBoneMatrix(BoneName);
FString MatrixText = UKismetStringLibrary::Conv_MatrixToString(BoneMatrix);
UE_LOG(LogTemp, Log, TEXT("Bone matrix:\n%s"), *MatrixText); Tags
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
Feedback
Was this helpful?