3 results for "editor"
struct class class
TSubclassOf CoreUObject
A UClass wrapper that enforces a type constraint at edit time and in C++.
UEngineSubsystem Engine
Subsystem base class that lives for the entire lifetime of `GEngine` — from engine startup to shutdown.
UGameplayEffect GameplayAbilities
A data-only class that defines how gameplay attributes are modified: damage, healing, buffs, debuffs, and cooldowns.