UBlueprintPathsLibrary::EngineContentDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the Content directory of the core engine install, shared across projects and mods using the same engine. This is where built-in engine assets (starter content, editor icons, etc.) live on disk.
Caveats & Gotchas
- • In a cooked/packaged build, engine content is baked into pak files rather than existing as loose files under this path — this function is mainly relevant for editor tooling, not runtime asset loading in shipping games.
- • Returns a path relative to the working directory; wrap with ConvertRelativePathToFull() for an absolute path.
Signature
static FString EngineContentDir(); Return Type
FString Example
Locate the engine content directory in an editor tool C++
FString ContentDir = UBlueprintPathsLibrary::EngineContentDir();
UE_LOG(LogTemp, Log, TEXT("Engine content dir: %s"), *ContentDir); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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