RealDocs

AActor::IsEditorOnly

function Engine Since 4.14
#include "GameFramework/Actor.h"
Access: public Specifiers: virtualoverride

Description

Returns true if this actor should exist only in editor builds and be stripped from cooked/packaged games. Driven by the `bIsEditorOnlyActor` property.

Caveats & Gotchas

  • Any actor that references an editor-only actor will have that reference silently set to null in cooked builds — make sure no runtime gameplay code assumes that reference is valid.
  • Setting `bIsEditorOnlyActor` does not automatically exclude the actor from packaging; the cooker respects this flag, but the actor must not be referenced by non-editor-only content to be fully excluded.

Signature

ENGINE_API virtual bool IsEditorOnly() const override;

Return Type

bool

Example

Mark a custom debug actor as editor-only C++
AMyDebugVisualizerActor::AMyDebugVisualizerActor()
{
	bIsEditorOnlyActor = true;
}

Version History

Introduced in: 4.14

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.