UActorComponent::NeedsLoadForEditorGame
#include "Components/ActorComponent.h"
Access: public
Specifiers: virtualoverride
Description
Returns whether this component must be loaded when running the game from the editor (Play-In-Editor). Components that only affect the editor viewport but not PIE gameplay should return false.
Caveats & Gotchas
- • Returning false strips this component from PIE sessions, which can cause null pointer issues if other components or Blueprints assume it exists — ensure callers handle the missing component gracefully.
- • This is queried during cooking and PIE setup; it is not called at runtime in packaged builds where the standard NeedsLoadForClient/Server flags govern loading.
- • The UActorComponent base implementation calls the owner actor's NeedsLoadForEditorGame — override with caution to avoid diverging from the actor's own load policy.
Signature
ENGINE_API virtual bool NeedsLoadForEditorGame() const override; Return Type
bool Example
Exclude an editor-only visualizer component from PIE C++
bool UMyEditorVisualizerComponent::NeedsLoadForEditorGame() const
{
// This component is only for editor viewport display; skip it in PIE
return false;
} See Also
Version History
Introduced in: 4.14
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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