RealDocs

UAudioComponent::GetDetailedInfoInternal

function Engine Since 4.0
#include "Components/AudioComponent.h"
Access: public Specifiers: virtualoverride

Description

Returns a string describing this component's current sound asset, used by the editor and log tooling that displays detailed UObject info (e.g. the Outliner's detailed info column).

Caveats & Gotchas

  • This is a UObject interface override, not something gameplay code calls directly — it's invoked by editor/reflection tooling via GetDetailedInfo().
  • The exact string format is an internal debug convenience, not a stable API — don't parse its output.

Signature

virtual FString GetDetailedInfoInternal() const override

Return Type

FString

Example

Override pattern (matches engine implementation) C++
FString UAudioComponent::GetDetailedInfoInternal() const
{
    return Sound ? Sound->GetPathName(nullptr) : TEXT("No_Sound");
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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