UAudioComponent::GetDetailedInfoInternal
#include "Components/AudioComponent.h"
Access: public
Specifiers: virtualoverride
Description
Returns a string describing this component's current sound asset, used by the editor and log tooling that displays detailed UObject info (e.g. the Outliner's detailed info column).
Caveats & Gotchas
- • This is a UObject interface override, not something gameplay code calls directly — it's invoked by editor/reflection tooling via GetDetailedInfo().
- • The exact string format is an internal debug convenience, not a stable API — don't parse its output.
Signature
virtual FString GetDetailedInfoInternal() const override Return Type
FString Example
Override pattern (matches engine implementation) C++
FString UAudioComponent::GetDetailedInfoInternal() const
{
return Sound ? Sound->GetPathName(nullptr) : TEXT("No_Sound");
} Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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