RealDocs

UAudioComponent::AdditionalStatObject

function Engine Since 4.0
#include "Components/AudioComponent.h"
Access: public Specifiers: virtualoverride

Description

Returns the assigned Sound asset so it appears alongside this component's name in editor stat/debug displays (e.g. the component list's detailed info).

Caveats & Gotchas

  • This is a debug/tooling hook from ActorComponent, not gameplay-facing — it only affects what shows up in editor stat readouts.
  • Returns null when no Sound is assigned, which is expected and handled by the calling display code.

Signature

virtual const UObject* AdditionalStatObject() const override

Return Type

const UObject*

Example

Override pattern (matches engine implementation) C++
const UObject* UAudioComponent::AdditionalStatObject() const
{
    return Sound;
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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