47 results for "comparison"
Index into the global name table pointing to the case-folded version of the string, used for fast case-insensitive equality comparisons.
Returns the directory used to store files saved by the automation testing framework, such as screenshot comparisons and test artifacts.
Compares the values stored under two keys using KeyType's comparison logic, returning Less, Equal, or Greater.
Returns true if the array contains at least one element equal to Item.
Converts a string to an FName.
Returns the directory used to store temporary files created while diffing content, such as during asset or blueprint comparison tools.
Returns the Euclidean distance between two vectors.
Returns the Euclidean distance between two 2D points.
Returns true if this string ends with the specified suffix.
Returns true if two FDateTime values represent the exact same point in time.
Tests whether two FInputChord values represent the same key combination, including modifier state.
Tests whether two FKey values represent the same key.
Returns true if two matrices are equal within the given per-element tolerance.
Returns true if FName A equals FName B.
Returns true if two soft class references point to the same class path (A == B).
Returns true if two soft object references point to the same asset path (A == B).
Returns true if A and B represent exactly the same duration.
Returns true if all four components of A and B differ by no more than ErrorTolerance.
A lightweight handle that identifies a specific attribute property on an UAttributeSet.
An immutable, case-insensitive string stored in a global name table and identified by an integer index.
Forces all replicated properties on this actor to do a full comparison against their shadow state for one frame, rather than relying on the shared dirty-tracking state.
Returns a copy of the 2D vector with the absolute value applied to each component.
Returns a new FDateTime containing only the date portion of A, with the time-of-day set to midnight (00:00:00.
Returns the simple collision cylinder as an FVector(Radius, Radius, HalfHeight), convenient for axis-aligned extent comparisons and box overlap approximations.
Returns true if A is greater than or equal to B (A >= B).
Returns true if A is greater than or equal to B (A >= B).
Returns true if A is strictly greater than B (A > B).
Returns true if A is strictly greater than B.
Returns true if A is strictly greater than B.
Returns true if two floating-point numbers are within a given absolute tolerance of each other.
Returns true if both components of the vector are within the given tolerance of zero.
Returns true if A is less than or equal to B (A <= B).
Returns true if A is strictly less than B (A < B).
Returns true if A is strictly less than B.
Returns true if vectors A and B differ in any component by any amount (bitwise comparison, zero tolerance).
Returns true if FName A is not equal to FName B.
Returns true if two soft class references point to different class paths (A != B).
Returns true if two soft object references point to different asset paths (A != B).
Returns true if vectors A and B differ by more than ErrorTolerance on any component.
Returns true with the given probability and false otherwise.
Sorts an array of FNames in place.
Sorts an array of strings in place, alphabetically by default.
Returns true if this string begins with the specified prefix.
Equality comparison for TWeakPtr that pins both sides to shared pointers and compares the resulting raw pointers.
Blueprint function library exposing input-related helpers: key/chord comparisons, key classification (modifier, gamepad, mouse, axis), motion-tracking calibration, and input/pointer event queries.
Returns the squared length of a 3D vector's XY components without a square root.
Returns the squared XY-plane distance between two 3D points without a square root.