RealDocs

UKismetMathLibrary::NotEqual_VectorVector

function Engine Blueprint Since 4.0
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Returns true if vectors A and B differ by more than ErrorTolerance on any component. The robust inequality check for floating-point vector comparisons.

Caveats & Gotchas

  • Like EqualEqual_VectorVector, the tolerance is checked per component independently — two vectors can be within tolerance per axis yet represent significantly different 3D positions depending on your coordinate scale.
  • A common mistake is comparing positions with the default tolerance of 1e-4 cm when you actually care about differences of several centimeters; always pass an explicit tolerance when the threshold is gameplay-meaningful.

Signature

static UE_INL_API bool NotEqual_VectorVector(FVector A, FVector B, float ErrorTolerance = 1.e-4f);

Parameters

Name Type Description Default
A FVector First vector.
B FVector Second vector.
ErrorTolerance float Maximum per-component absolute difference still considered equal. 1.e-4f

Return Type

bool

Example

Check if a moving actor has drifted from its target C++
FVector Target = PatrolTarget->GetActorLocation();
FVector Current = MyActor->GetActorLocation();
if (UKismetMathLibrary::NotEqual_VectorVector(Current, Target, 50.f))
{
    // More than 50 cm away — keep moving
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.