UBlueprintPathsLibrary::DiffDir
#include "Kismet/BlueprintPathsLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the directory used to store temporary files created while diffing content, such as during asset or blueprint comparison tools.
Caveats & Gotchas
- • Purely a scratch location — files here are transient and can be cleared between editor sessions without consequence.
- • Only meaningful in editor builds; there is no equivalent runtime use case.
Signature
static FString DiffDir() Return Type
FString Example
Locate the diff scratch directory C++
const FString DiffScratch = UBlueprintPathsLibrary::DiffDir();
UE_LOG(LogTemp, Log, TEXT("Diff temp dir: %s"), *DiffScratch); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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