UKismetMathLibrary::GreaterEqual_IntInt
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns true if A is greater than or equal to B (A >= B). Exposed as the >= integer comparison node in Blueprints.
Caveats & Gotchas
- • Both operands are plain int32; there is no overflow protection — comparing very large or very small values near INT_MIN/INT_MAX behaves identically to the C++ operator.
- • In Blueprint, this appears as the compact '>=' node. In C++ you almost never call this directly; use the built-in operator instead to avoid the function call overhead.
Signature
static UE_INL_API bool GreaterEqual_IntInt(int32 A, int32 B); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| A | int32 | Left-hand operand. | — |
| B | int32 | Right-hand operand. | — |
Return Type
bool Example
Guard a health threshold C++
if (UKismetMathLibrary::GreaterEqual_IntInt(CurrentAmmo, MinAmmoToFire))
{
FireWeapon();
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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