UKismetMathLibrary::EqualEqual_Vector4Vector4
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns true if all four components of A and B differ by no more than ErrorTolerance. The default tolerance of 1e-4 is suitable for most world-space comparisons.
Caveats & Gotchas
- • ErrorTolerance is applied per-component, not to the Euclidean distance between the vectors. Two vectors that are within tolerance on each axis individually may still represent visually different directions.
- • The default tolerance of 1e-4 was designed for centimetre-scale world coordinates. For normalised vectors (components in [-1, 1]) this tolerance may be too loose; consider using a smaller value like 1e-6.
Signature
static UE_INL_API bool EqualEqual_Vector4Vector4(const FVector4& A, const FVector4& B, float ErrorTolerance = 1.e-4f) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| A | const FVector4& | First vector. | — |
| B | const FVector4& | Second vector to compare. | — |
| ErrorTolerance | float | Maximum per-component absolute difference allowed before vectors are considered unequal. | 1.e-4f |
Return Type
bool Example
Fuzzy equality check on computed vectors C++
FVector4 Expected(0.0, 0.0, 1.0, 0.0);
FVector4 Computed = SomeFunction();
if (UKismetMathLibrary::EqualEqual_Vector4Vector4(Computed, Expected, 1e-5f))
{
// close enough
} Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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