5 results for "audio" in function
function function function function function
UAudioComponent::FadeIn Engine
Starts the sound and ramps volume from 0 to FadeVolumeLevel over FadeInDuration seconds.
UAudioComponent::FadeOut Engine
Smoothly ramps the playing sound's volume down to FadeVolumeLevel over FadeOutDuration seconds.
UAudioComponent::Play Engine
Starts playing the component's assigned Sound asset from StartTime.
UAudioComponent::Stop Engine
Immediately stops the sound playing on this component and fires OnAudioFinished.
UGameplayStatics::PlaySoundAtLocation Engine
Plays a one-shot sound at a world position with 3D attenuation.