UAudioComponent::GetFNameForStatID
#include "Components/AudioComponent.h"
Access: public
Specifiers: virtualoverride
Description
Returns the FName used to group this component's entries under the stats/profiling system, overriding the default UObject stat ID.
Caveats & Gotchas
- • This is a profiling hook consumed by the stats system (e.g. `stat` commands and Unreal Insights), not something gameplay code needs to call directly.
- • Overriding it in a derived class only changes how the component's cost is labelled in profiler output — it has no effect on behaviour or performance itself.
Signature
virtual FName GetFNameForStatID() const override Return Type
FName Example
Override pattern for a derived audio component C++
FName UMyAudioComponent::GetFNameForStatID() const
{
return TEXT("MyAudioComponent");
} Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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