UAudioComponent::GetAudioComponentUserID
#include "Components/AudioComponent.h"
Access: public
Specifiers: constinline
Description
Returns the serialized, designer-assigned name used by audio plugins to identify this component.
Caveats & Gotchas
- • Unlike GetAudioComponentID(), this value is serialized and set explicitly by designers or plugin code — it is not auto-generated and defaults to NAME_None if never set.
- • Third-party audio plugins (spatializers, occlusion plugins, etc.) commonly use this to correlate an audio component with their own external state; it has no meaning to the core engine.
Signature
FName GetAudioComponentUserID() const { return AudioComponentUserID; } Return Type
FName Example
Read the plugin-facing user ID C++
FName UserID = AudioComponent->GetAudioComponentUserID();
if (UserID != NAME_None)
{
UE_LOG(LogTemp, Log, TEXT("Audio component tagged for plugin: %s"), *UserID.ToString());
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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