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UAudioComponent::GetDisableParameterUpdatesWhilePlaying

function Engine Since 5.0
#include "Components/AudioComponent.h"
Access: public Specifiers: overrideinline

Description

Returns whether this component ignores parameter updates for sounds that are already playing, mirroring the bDisableParameterUpdatesWhilePlaying property.

Caveats & Gotchas

  • This is the ISoundParameterControllerInterface accessor for bDisableParameterUpdatesWhilePlaying — read the property directly if you don't need the interface-typed access.
  • There's no C++-only UFUNCTION, so it can't be called from Blueprint; it exists purely to satisfy the parameter controller interface contract used internally by the audio engine.

Signature

bool GetDisableParameterUpdatesWhilePlaying() const override { return static_cast<bool>(bDisableParameterUpdatesWhilePlaying); }

Return Type

bool

Example

Check before pushing a live parameter update C++
if (!AudioComponent->GetDisableParameterUpdatesWhilePlaying())
{
    AudioComponent->SetFloatParameter(TEXT("Intensity"), 0.75f);
}

Version History

Introduced in: 5.0

Version Status Notes
5.6 stable

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