UAudioComponent::GetLastPlayOrder
#include "Components/AudioComponent.h"
Access: public
Specifiers: inline
Description
Returns a monotonically increasing counter recorded the last time this component started playing a sound, used internally to order concurrent sound instances.
Caveats & Gotchas
- • This is bookkeeping for the concurrency/prioritization system, not a timestamp — it has no meaning outside comparing relative play order between components.
- • The value is only updated on Play(); it does not change while a sound is paused, fading, or stopped.
Signature
uint32 GetLastPlayOrder() const { return LastSoundPlayOrder; } Return Type
uint32 Example
Compare play order between two components C++
if (ComponentA->GetLastPlayOrder() < ComponentB->GetLastPlayOrder())
{
// ComponentA started playing first
} See Also
Tags
Version History
Introduced in: 5.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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