UAudioComponent::CalcBounds
#include "Components/AudioComponent.h"
Access: public
Specifiers: virtualconstoverride
Description
Computes the world-space bounds of this audio component, overriding USceneComponent's default implementation.
Caveats & Gotchas
- • This is an internal SceneComponent override called by the engine's bounds/attachment update machinery — it is not intended to be called directly from gameplay code.
- • Audio components have no visual extent, so the returned bounds are typically a small or zero-size box around the component's location rather than a meaningful volume for culling.
Signature
ENGINE_API virtual FBoxSphereBounds CalcBounds(const FTransform& LocalToWorld) const override; Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| LocalToWorld | const FTransform& | The component's world transform to compute bounds relative to. | — |
Return Type
FBoxSphereBounds Example
Override in a derived component C++
FBoxSphereBounds UMyAudioComponent::CalcBounds(const FTransform& LocalToWorld) const
{
return Super::CalcBounds(LocalToWorld);
} See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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