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UKismetSystemLibrary::ResetGamepadAssignments

function Engine Blueprint Since 4.0
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticBlueprintCallable

Description

Clears all gamepad-to-player-controller-ID assignments, so the next connected gamepad is assigned fresh. Android and iOS only.

Caveats & Gotchas

  • Android and iOS only.
  • This resets every gamepad's assignment at once — use ResetGamepadAssignmentToController if you only need to release one controller's mapping.
  • Useful when returning to a player-select or main menu screen where stale gamepad-to-player mappings from a previous session shouldn't carry over.

Signature

static ENGINE_API void ResetGamepadAssignments()

Return Type

void

Example

Clear all gamepad assignments on return to menu C++
UKismetSystemLibrary::ResetGamepadAssignments();

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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