UKismetSystemLibrary::IsControllerAssignedToGamepad
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns true if a physical gamepad is currently assigned to the given player controller ID. Android and iOS only.
Caveats & Gotchas
- • Android and iOS only — meant for mobile games that support optional external gamepads alongside touch input.
- • A false result may mean either no gamepad is connected at all, or one is connected but not yet assigned to this specific ControllerId.
Signature
static ENGINE_API bool IsControllerAssignedToGamepad(int32 ControllerId) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| ControllerId | int32 | The player controller ID to check. | — |
Return Type
bool Example
Switch input hints based on gamepad presence C++
if (UKismetSystemLibrary::IsControllerAssignedToGamepad(0))
{
// Show gamepad button prompts instead of touch prompts
} See Also
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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