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UKismetSystemLibrary::ResetGamepadAssignmentToController

function Engine Blueprint Since 4.0
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticBlueprintCallable

Description

Clears the gamepad assigned to a specific player controller ID, without affecting other controllers' assignments. Android and iOS only.

Caveats & Gotchas

  • Android and iOS only.
  • Only affects the given ControllerId; use ResetGamepadAssignments to clear all of them at once.
  • After calling this, IsControllerAssignedToGamepad for the same ID will return false until a gamepad is reassigned to it.

Signature

static ENGINE_API void ResetGamepadAssignmentToController(int32 ControllerId)

Parameters

Name Type Description Default
ControllerId int32 The player controller ID whose gamepad assignment should be cleared.

Return Type

void

Example

Release one player's gamepad on disconnect C++
UKismetSystemLibrary::ResetGamepadAssignmentToController(0);

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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