UKismetSystemLibrary::IsValidPrimaryAssetId
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPureBlueprintThreadSafe
Description
Returns true if the Primary Asset Id is valid, meaning it has both a non-empty type and name.
Caveats & Gotchas
- • This only checks that the Id is well-formed (has type and name set), not that it corresponds to an asset the Asset Manager has actually scanned — a syntactically valid but unregistered Id still passes this check.
Signature
static bool IsValidPrimaryAssetId(FPrimaryAssetId PrimaryAssetId) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| PrimaryAssetId | FPrimaryAssetId | The Primary Asset Id to check. | — |
Return Type
bool Example
Guard before using a Primary Asset Id C++
if (UKismetSystemLibrary::IsValidPrimaryAssetId(AssetId))
{
UObject* Loaded = UKismetSystemLibrary::GetObjectFromPrimaryAssetId(AssetId);
} See Also
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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