UKismetSystemLibrary::GetPrimaryAssetIdFromObject
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns the Primary Asset Id registered for an object. Returns an invalid Primary Asset Id if the object is not registered with the Asset Manager.
Caveats & Gotchas
- • Returns an invalid (default-constructed) FPrimaryAssetId, not null, when unregistered — check with IsValidPrimaryAssetId rather than relying on truthiness.
- • Requires the object's class or the object itself to have been scanned via a Primary Asset rule in the Asset Manager settings; arbitrary UObjects are not automatically registered.
Signature
static FPrimaryAssetId GetPrimaryAssetIdFromObject(UObject* Object) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| Object | UObject* | The loaded object instance to look up. | — |
Return Type
FPrimaryAssetId Example
Look up an asset's registered Id C++
FPrimaryAssetId AssetId = UKismetSystemLibrary::GetPrimaryAssetIdFromObject(MyLoadedAsset);
if (UKismetSystemLibrary::IsValidPrimaryAssetId(AssetId))
{
UE_LOG(LogTemp, Log, TEXT("Id: %s"), *AssetId.ToString());
} See Also
Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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