RealDocs

UKismetSystemLibrary::IsValidPrimaryAssetType

function Engine Blueprint Since unknown
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPureBlueprintThreadSafe

Description

Returns true if the Primary Asset Type is valid, meaning it has a non-empty name.

Caveats & Gotchas

  • Only checks that the type name is non-empty, not that it matches a Primary Asset Type actually configured in Project Settings > Asset Manager.

Signature

static bool IsValidPrimaryAssetType(FPrimaryAssetType PrimaryAssetType)

Parameters

Name Type Description Default
PrimaryAssetType FPrimaryAssetType The Primary Asset Type to check.

Return Type

bool

Example

Guard a Primary Asset Type before use C++
FPrimaryAssetType ItemType(TEXT("Item"));
if (UKismetSystemLibrary::IsValidPrimaryAssetType(ItemType))
{
	TArray<FPrimaryAssetId> Ids;
	UKismetSystemLibrary::GetPrimaryAssetIdList(ItemType, Ids);
}

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

Feedback

Was this helpful?

Suggest an edit

Select a field above to begin editing.