UKismetSystemLibrary::GetRenderingMaterialQualityLevel
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns the clamped state of the r.MaterialQualityLevel console variable: 0=low, 1=high, 2=medium.
Caveats & Gotchas
- • The header's own comment lists the values out of numeric order (0: low, 1: high, 2: medium) — double-check against your project's scalability settings rather than assuming ascending quality.
- • Cannot be used in construction scripts — flagged UnsafeDuringActorConstruction.
- • Useful for selecting between material instances or quality-tiered assets at runtime, but changes to the CVar mid-session require re-querying this.
Signature
static int32 GetRenderingMaterialQualityLevel() Return Type
int32 Example
Select a material variant by quality level C++
const int32 QualityLevel = UKismetSystemLibrary::GetRenderingMaterialQualityLevel();
UE_LOG(LogTemp, Log, TEXT("Material quality level: %d"), QualityLevel); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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