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14 results for "rendering"

function
UGameplayStatics::GetEnableWorldRendering Engine

Returns whether world rendering is currently enabled on the local viewport.

function
UGameplayStatics::SetEnableWorldRendering Engine

Enables or disables rendering of the entire game world.

function
UGameplayStatics::AreSubtitlesEnabled Engine

Returns whether subtitle rendering is currently enabled globally.

function
AAIController::GetDebugIcon AIModule

Returns the path to the icon texture used when rendering this AI controller in the in-game AI debug display (`showdebug AI`).

function
UActorComponent::GetScene Engine

Returns the rendering scene (FSceneInterface) associated with this component's world.

function
AActor::IsActorOrSelectionParentSelected Engine

Returns true if this actor or any of its selection parents are currently selected in the editor.

function
UActorComponent::IsOwnerSelected Engine

Returns true if this component's owning actor is currently selected in the editor.

function
UActorComponent::IsPreRegistered Engine

Returns true when this component has completed its pre-registration pass and is queued for full registration, but has not yet had its rendering and physics state created.

function
UActorComponent::RegisterComponent Engine

Registers this component with the world, creating its rendering and physics state.

function
UGameplayStatics::SetSubtitlesEnabled Engine

Globally enables or disables subtitle rendering for all dialogue and sound waves that carry subtitle data.

function
UUserWidget::SetVisibility UMG

Sets the visibility of the widget, controlling both rendering and hit-test behaviour.

class
UPrimitiveComponent Engine

The base class for all components that have a visual representation and can interact with the physics and collision systems.

function
AActor::UnregisterAllComponents Engine

Unregisters all currently registered components from the world.

function
UActorComponent::UnregisterComponent Engine

Unregisters this component from the world, destroying its rendering and physics state, but does not mark it for garbage collection.