14 results for "rendering"
Returns whether world rendering is currently enabled on the local viewport.
Enables or disables rendering of the entire game world.
Returns whether subtitle rendering is currently enabled globally.
Returns the path to the icon texture used when rendering this AI controller in the in-game AI debug display (`showdebug AI`).
Returns the rendering scene (FSceneInterface) associated with this component's world.
Returns true if this actor or any of its selection parents are currently selected in the editor.
Returns true if this component's owning actor is currently selected in the editor.
Returns true when this component has completed its pre-registration pass and is queued for full registration, but has not yet had its rendering and physics state created.
Registers this component with the world, creating its rendering and physics state.
Globally enables or disables subtitle rendering for all dialogue and sound waves that carry subtitle data.
Sets the visibility of the widget, controlling both rendering and hit-test behaviour.
The base class for all components that have a visual representation and can interact with the physics and collision systems.
Unregisters all currently registered components from the world.
Unregisters this component from the world, destroying its rendering and physics state, but does not mark it for garbage collection.