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UKismetSystemLibrary::GetRenderingDetailMode

function Engine Blueprint Since 4.0
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Returns the clamped state of the r.DetailMode console variable: 0=low, 1=medium, 2=high, 3=epic.

Caveats & Gotchas

  • Cannot be used in construction scripts — flagged UnsafeDuringActorConstruction because the scalability CVar state isn't guaranteed to be finalized yet.
  • Reflects a scalability setting, not an engine version or platform capability; two different machines can return different values for the same project.
  • The returned integer isn't a named enum — you must map the 0-3 values yourself (low/medium/high/epic) as documented in the header.

Signature

static int32 GetRenderingDetailMode()

Return Type

int32

Example

Branch behavior on detail mode C++
if (UKismetSystemLibrary::GetRenderingDetailMode() >= 2)
{
	// Enable high-detail-only effects
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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