UKismetSystemLibrary::GetPreferredLanguages
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticBlueprintCallable
Description
Returns the user's preferred languages as configured at the OS level, ordered from most to least preferred.
Caveats & Gotchas
- • Reflects OS/device settings, not the language the game has actually loaded — use it to pick a localization, not to assume the current one.
- • The list format and specificity (e.g. "en" vs "en-US") varies by platform, so treat entries as IETF-style tags and match loosely rather than expecting exact equality with your supported culture list.
Signature
static ENGINE_API TArray<FString> GetPreferredLanguages() Return Type
TArray<FString> Example
Pick the first supported language from the user's preferences C++
TArray<FString> Preferred = UKismetSystemLibrary::GetPreferredLanguages();
for (const FString& Lang : Preferred)
{
if (SupportedCultures.Contains(Lang))
{
FInternationalization::Get().SetCurrentCulture(Lang);
break;
}
} Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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