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UKismetSystemLibrary::GetMinYResolutionForUI

function Engine Blueprint Since 4.0
#include "Kismet/KismetSystemLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Returns the smallest vertical (Y) resolution, in pixels, that the project wants to support for UI rendering.

Caveats & Gotchas

  • Cannot be used in construction scripts — flagged UnsafeDuringActorConstruction.
  • This is a design-intent floor read from scalability/UI settings, not a hardware capability query — it doesn't tell you the actual current screen resolution.
  • Distinct from GetMinYResolutionFor3DView, which returns a separate (usually lower) floor for the 3D viewport.

Signature

static int32 GetMinYResolutionForUI()

Return Type

int32

Example

Warn if current resolution is below the UI floor C++
const int32 MinY = UKismetSystemLibrary::GetMinYResolutionForUI();
if (ViewportSize.Y < MinY)
{
	UE_LOG(LogTemp, Warning, TEXT("Viewport height %d is below the minimum UI resolution %d"), ViewportSize.Y, MinY);
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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