UKismetSystemLibrary::GetMinYResolutionFor3DView
#include "Kismet/KismetSystemLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns the smallest vertical (Y) resolution, in pixels, that the project wants to support for the 3D viewport.
Caveats & Gotchas
- • Cannot be used in construction scripts — flagged UnsafeDuringActorConstruction.
- • This is a design-intent floor read from scalability settings, not a hardware capability query — it doesn't reflect the current actual resolution.
- • Distinct from GetMinYResolutionForUI, which returns a separate (usually higher) floor for UI rendering.
Signature
static int32 GetMinYResolutionFor3DView() Return Type
int32 Example
Check current resolution against the 3D view floor C++
const int32 MinY = UKismetSystemLibrary::GetMinYResolutionFor3DView();
if (ViewportSize.Y < MinY)
{
UE_LOG(LogTemp, Warning, TEXT("Viewport height %d is below the minimum 3D view resolution %d"), ViewportSize.Y, MinY);
} Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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