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UKismetMathLibrary::Vector_Right

function Engine Blueprint Since 4.0
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticBlueprintPure

Description

Returns the Unreal Engine world right direction constant (0, 1, 0), the +Y axis.

Caveats & Gotchas

  • In Unreal's left-handed coordinate system, right is +Y. This differs from OpenGL's right-handed convention — be careful when translating math from external references.
  • This is the world right axis. For an actor's local right direction after rotation, call AActor::GetActorRightVector() instead.

Signature

static UE_INL_API FVector Vector_Right();

Return Type

FVector

Example

Offset a spawned actor to the right C++
FVector RightOffset = UKismetMathLibrary::Vector_Right() * 150.0f;
FVector SpawnPos = ReferenceActor->GetActorLocation() + RightOffset;
GetWorld()->SpawnActor<AMyActor>(AMyActor::StaticClass(), SpawnPos, FRotator::ZeroRotator);

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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