UKismetMathLibrary::Vector_Left
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticBlueprintPure
Description
Returns the Unreal Engine world left direction constant (0, -1, 0), the -Y axis.
Caveats & Gotchas
- • Equivalent to negating Vector_Right(); the two are interchangeable for constant expressions.
- • This is the world -Y axis. For actor-space left after rotation, negate AActor::GetActorRightVector().
Signature
static UE_INL_API FVector Vector_Left(); Return Type
FVector Example
Offset a spawned actor to the left C++
FVector LeftOffset = UKismetMathLibrary::Vector_Left() * 150.0f;
FVector SpawnPos = ReferenceActor->GetActorLocation() + LeftOffset;
GetWorld()->SpawnActor<AMyActor>(AMyActor::StaticClass(), SpawnPos, FRotator::ZeroRotator); Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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