18 results for "vector"
A 3D vector with double-precision (UE 5.
A curve asset with three float channels (X, Y, Z) that returns an FVector when evaluated.
Returns the cross product of two vectors.
Returns the Euclidean distance between two vectors.
Computes the dot product of two vectors: `A.
Returns a normalised copy of the vector, or ResultIfZero if the vector is too short to safely normalise.
Returns true if all three components are within Tolerance of zero.
Returns true if all three components are exactly zero.
Returns this vector rotated around the given axis by AngleDeg degrees, using Rodrigues' rotation formula.
Returns the unit forward vector (local +X axis) of this actor in world space, derived from the RootComponent's world rotation.
Returns the unit right vector (local +Y axis) of this actor in world space, derived from the RootComponent's world rotation.
Returns the unit up vector (local +Z axis) of this actor in world space, derived from the RootComponent's world rotation.
Returns the FVector stored under the given blackboard key.
Writes an FVector to a blackboard key.
Returns the world-space scale of the actor's RootComponent as an FVector.
Returns a unit direction vector tangent to the spline at the given arc-length distance.
The primary dynamic array container in Unreal Engine, equivalent to `std::vector`.
Smoothly moves an FVector toward a target vector at a given speed, independently on each axis, frame-rate-independently.