UKismetMathLibrary::SelectVector
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Returns A if bPickA is true, otherwise returns B. Provides a branch-free conditional selection of a vector value usable inside Blueprint pure graphs.
Caveats & Gotchas
- • In C++, a plain ternary `bPickA ? A : B` is clearer and cheaper; this function exists primarily for Blueprint's visual scripting where branch nodes add visual noise.
- • Both A and B are always evaluated before the call — there is no short-circuit behaviour, so avoid passing expensive computed vectors as arguments when only one path is needed.
Signature
static UE_INL_API FVector SelectVector(FVector A, FVector B, bool bPickA) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| A | FVector | Returned when bPickA is true. | — |
| B | FVector | Returned when bPickA is false. | — |
| bPickA | bool | Selector: true returns A, false returns B. | — |
Return Type
FVector Example
Select between two target positions C++
FVector TargetPos = UKismetMathLibrary::SelectVector(EnemyLocation, PatrolPoint, bIsChasing); See Also
Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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