UKismetMathLibrary::BreakVector_NetQuantize100
#include "Kismet/KismetMathLibrary.h"
Access: public
Specifiers: staticUFUNCTIONBlueprintPure
Description
Splits an FVector_NetQuantize100 into its X, Y, and Z double components. Powers the Blueprint 'Break' node for this type.
Caveats & Gotchas
- • Forwards to the generic BreakVector; the 1/100-unit rounding already happened at construction, so breaking it back out doesn't add further error.
- • Because this is the highest-precision NetQuantize variant, reflexively using it everywhere for a small precision win costs more replicated bandwidth than the coarser variants — pick the lowest precision that meets the gameplay requirement.
Signature
static void BreakVector_NetQuantize100(FVector_NetQuantize100 InVec, double& X, double& Y, double& Z) Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| InVec | FVector_NetQuantize100 | The quantized vector to break apart. | — |
| X | double& | Receives the X component. | — |
| Y | double& | Receives the Y component. | — |
| Z | double& | Receives the Z component. | — |
Return Type
void Example
Read back a high-precision quantized vector C++
double X, Y, Z;
UKismetMathLibrary::BreakVector_NetQuantize100(ReplicatedPhysicsPos, X, Y, Z); Version History
Introduced in: unknown
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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