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UKismetMathLibrary::BreakVector_NetQuantize100

function Engine Blueprint Since unknown
#include "Kismet/KismetMathLibrary.h"
Access: public Specifiers: staticUFUNCTIONBlueprintPure

Description

Splits an FVector_NetQuantize100 into its X, Y, and Z double components. Powers the Blueprint 'Break' node for this type.

Caveats & Gotchas

  • Forwards to the generic BreakVector; the 1/100-unit rounding already happened at construction, so breaking it back out doesn't add further error.
  • Because this is the highest-precision NetQuantize variant, reflexively using it everywhere for a small precision win costs more replicated bandwidth than the coarser variants — pick the lowest precision that meets the gameplay requirement.

Signature

static void BreakVector_NetQuantize100(FVector_NetQuantize100 InVec, double& X, double& Y, double& Z)

Parameters

Name Type Description Default
InVec FVector_NetQuantize100 The quantized vector to break apart.
X double& Receives the X component.
Y double& Receives the Y component.
Z double& Receives the Z component.

Return Type

void

Example

Read back a high-precision quantized vector C++
double X, Y, Z;
UKismetMathLibrary::BreakVector_NetQuantize100(ReplicatedPhysicsPos, X, Y, Z);

Version History

Introduced in: unknown

Version Status Notes
5.6 stable

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