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UGameplayStatics::SetSoundMixClassOverride

function Engine Blueprint Since 4.0
#include "Kismet/GameplayStatics.h"
Access: public Specifiers: staticUFUNCTIONBlueprintCallable

Description

Adds or replaces a sound class adjuster in an active sound mix at runtime, allowing volume and pitch of an entire sound class to be changed dynamically with a smooth fade. If the sound class is not already in the mix it is added.

Caveats & Gotchas

  • The InSoundMixModifier must be currently active (pushed via PushSoundMixModifier or set as base mix); calling this on an inactive mix has no audible effect.
  • Overrides are cleared when the mix is popped via PopSoundMixModifier; for persistent changes use a dedicated override mix rather than piggy-backing on a transient one.
  • bApplyToChildren can cause unintended side-effects if your sound class hierarchy is wide — test with a specific class first before enabling child propagation in production.

Signature

static ENGINE_API void SetSoundMixClassOverride(const UObject* WorldContextObject, class USoundMix* InSoundMixModifier, class USoundClass* InSoundClass, float Volume = 1.0f, float Pitch = 1.0f, float FadeInTime = 1.0f, bool bApplyToChildren = true)

Parameters

Name Type Description Default
WorldContextObject const UObject* Object used to obtain the world context.
InSoundMixModifier class USoundMix* The sound mix to add or modify the override in.
InSoundClass class USoundClass* The sound class whose adjuster should be overridden or added.
Volume float Target volume scalar for the override. 1.0f
Pitch float Target pitch scalar for the override. 1.0f
FadeInTime float Time in seconds to interpolate from the current adjuster values to the override values. 1.0f
bApplyToChildren bool Whether to recursively apply the override to child sound classes. true

Return Type

void

Example

Duck music volume during dialogue C++
// Push the mix first, then override the music class volume
UGameplayStatics::PushSoundMixModifier(this, DialogueMix);
UGameplayStatics::SetSoundMixClassOverride(
	this, DialogueMix, MusicSoundClass,
	0.3f, 1.0f, 0.5f, false);

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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