UGameplayStatics::ParseOption
#include "Kismet/GameplayStatics.h"
Access: public
Specifiers: staticBlueprintPure
Description
Searches a URL-style options string for a key and returns its value as a string. Returns an empty string if the key is not found; use HasOption first when you need to distinguish between a missing key and an empty-value key.
Caveats & Gotchas
- • The search is case-insensitive, but the returned value preserves its original casing. Comparing the result directly with a case-sensitive FString comparison may produce unexpected mismatches.
- • Options is taken by value and mutated internally during parsing; passing a persistent member variable directly is safe because the caller's original string is not modified (the mutation is to the local copy).
Signature
static ENGINE_API FString ParseOption( FString Options, const FString& Key ); Parameters
| Name | Type | Description | Default |
|---|---|---|---|
| Options | FString | The full options string, typically from AGameModeBase::InitGame's Options parameter. | — |
| Key | const FString& | The key to look up in the options string. | — |
Return Type
FString Example
Read a custom option in GameMode::InitGame C++
void AMyGameMode::InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage)
{
Super::InitGame(MapName, Options, ErrorMessage);
FString Difficulty = UGameplayStatics::ParseOption(Options, TEXT("Difficulty"));
if (!Difficulty.IsEmpty())
{
ApplyDifficulty(Difficulty);
}
} Tags
Version History
Introduced in: 4.0
| Version | Status | Notes |
|---|---|---|
| 5.6 | stable | — |
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