RealDocs

UGameplayStatics::GetEnableWorldRendering

function Engine Blueprint Since 4.0
#include "Kismet/GameplayStatics.h"
Access: public Specifiers: staticUFUNCTIONBlueprintCallable

Description

Returns whether world rendering is currently enabled on the local viewport.

Caveats & Gotchas

  • Returns the viewport's stored flag, not a GPU state query — it is possible for the rendering system to be in a transitional state immediately after toggling.
  • On dedicated servers there is no viewport, so this always returns true (or is not meaningful).

Signature

static ENGINE_API bool GetEnableWorldRendering(const UObject* WorldContextObject);

Parameters

Name Type Description Default
WorldContextObject const UObject* Object used to retrieve the world context.

Return Type

bool

Example

Only enable rendering when not already enabled C++
if (!UGameplayStatics::GetEnableWorldRendering(this))
{
    UGameplayStatics::SetEnableWorldRendering(this, true);
}

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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