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UCharacterMovementComponent::PerchRadiusThreshold

property Engine Blueprint Since 4.0
#include "GameFramework/CharacterMovementComponent.h"
Access: public Specifiers: UPROPERTYEditAnywhereBlueprintReadWriteAdvancedDisplay

Description

Minimum distance a walkable surface's edge must be from the capsule's contact point for the character to be allowed to perch there rather than fall off.

Caveats & Gotchas

  • AdvancedDisplay property — hidden from the default Details panel; enable 'Show Advanced' to edit it in the editor.
  • Characters within MaxStepHeight of a walkable surface below will not fall off regardless of this threshold, since the step-up logic takes over first.

Signature

float PerchRadiusThreshold

Example

Tighten perch tolerance near ledges C++
GetCharacterMovement()->PerchRadiusThreshold = 2.f;

Version History

Introduced in: 4.0

Version Status Notes
5.6 stable

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